Tested versions
- Reproducible in v4.5.stable.arch_linux
 
System information
Godot v4.5.stable unknown - Manjaro Linux #1 SMP PREEMPT_DYNAMIC Fri Sep 19 17:32:57 UTC 2025 on X11 - X11 display driver, Multi-window, 3 monitors - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3070 (nvidia; 580.82.09) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 threads) - 15.48 GiB memory
Issue description
As the title says.
Possibly related to #112362
Steps to reproduce
- Open MRP
 
- Run the project
 
- Notice that the hinge that isn't oriented in a cardinal direction (the middle one) is frozen in place
 
- Change 
physics/3d/physics_engine to "DEFAULT" in project settings. 
- Run the project
 
- Notice everything works as expected
 
- Additionally, play around enabling and disabling the angular axis lock settings on the 
RigidBody3D in hinge_door.tscn and notice how buggy it is. 
Minimal reproduction project (MRP)
hinge-joint-3d-mrp2.zip