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HingeJoint3D breaks when using Jolt Physics if the RigidBody has angular axis locks. #112365

@GorgWorgington

Description

@GorgWorgington

Tested versions

  • Reproducible in v4.5.stable.arch_linux

System information

Godot v4.5.stable unknown - Manjaro Linux #⁠1 SMP PREEMPT_DYNAMIC Fri Sep 19 17:32:57 UTC 2025 on X11 - X11 display driver, Multi-window, 3 monitors - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3070 (nvidia; 580.82.09) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 threads) - 15.48 GiB memory

Issue description

As the title says.

Possibly related to #112362

Steps to reproduce

  • Open MRP
  • Run the project
  • Notice that the hinge that isn't oriented in a cardinal direction (the middle one) is frozen in place
  • Change physics/3d/physics_engine to "DEFAULT" in project settings.
  • Run the project
  • Notice everything works as expected
  • Additionally, play around enabling and disabling the angular axis lock settings on the RigidBody3D in hinge_door.tscn and notice how buggy it is.

Minimal reproduction project (MRP)

hinge-joint-3d-mrp2.zip

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