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Description
Tested versions
Reproduceable in: 4.5.1 stable, 4.4.1 stable. I don't have any other versions downloaded.
System information
Windows 10 22H2 Processor AMD Ryzen 7 7800X3D 8-Core Processor Graphics Card AMD Radeon RX 7900 XTX (24 GB), AMD Radeon(TM) Graphics (486 MB)
Issue description
Godot_v4.4.1-stable_win64_1767577561_E55t5vBZ4G.mp4
GPU particle trails are periodically jumping to the scene origin, and sometimes drawing lines between the most recent point and the least recent point.
Steps to reproduce
steps to reproduce:
- create GPUParticles3D. move it away from scene origin
- create ParticleProcessMaterial
- create RibbonTrailMesh
- create StandardMaterial3D
- check "Use Particle Trails" in the material
Minimal reproduction project (MRP)
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