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GPU particle trails periodically jumping to scene origin #114609

@ottworks

Description

@ottworks

Tested versions

Reproduceable in: 4.5.1 stable, 4.4.1 stable. I don't have any other versions downloaded.

System information

Windows 10 22H2 Processor AMD Ryzen 7 7800X3D 8-Core Processor Graphics Card AMD Radeon RX 7900 XTX (24 GB), AMD Radeon(TM) Graphics (486 MB)

Issue description

Godot_v4.4.1-stable_win64_1767577561_E55t5vBZ4G.mp4

GPU particle trails are periodically jumping to the scene origin, and sometimes drawing lines between the most recent point and the least recent point.

Steps to reproduce

steps to reproduce:

  • create GPUParticles3D. move it away from scene origin
  • create ParticleProcessMaterial
  • create RibbonTrailMesh
  • create StandardMaterial3D
  • check "Use Particle Trails" in the material

Minimal reproduction project (MRP)

particletest.zip

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