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Description
Tested versions
4.6 beta2
System information
W10
Issue description
When creating a shader for a ShaderMaterial, the ShaderInclude option is normally disabled.
However, if you create a ShaderInclude in FileSystem dock, the shader dialog will remember this option, so it can be selected while disabled
This creates a ShaderInclude file normally, but it's not being assigned to the material (which is expected at least).
Steps to reproduce
- In FileSystem dock, use New Resource > ShaderInclude and create the file
- Make a Node2D, in
materialproperty create ShaderMaterial - Add a shader to the material, it will show the shader creation dialog
- The ShaderInclude will be selected despite disabled
Minimal reproduction project (MRP)
N/A
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Up for grabs