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Viewport Orbit Snap Modifier key conflicts with Modo navigation scheme, and is still active after deletion in Editor Settings #114997

Description

@Nodragem

Tested versions

4.6rc1

System information

Godot v4.6.rc1 - Windows 11 (build 26200) - Multi-window, 2 monitors - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2060 (NVIDIA; 32.0.15.8183) - Intel(R) Core(TM) i7-10750H CPU @ 2.60GHz (12 threads) - 15.84 GiB memory

Issue description

Image

I deleted the ALT key in the shorcut menu, and Godot still snaps the view when I press ALT.

NOTE: I am using ALT for orbitting the viewport, ALT+CTRL to zoom and ALT+SHIFT to pan (Modo 3D Navigation), so that's quite problematic 😄 !

Steps to reproduce

Delete the ALT key from the shortcut menu for "Viewport Orbit Snap Modifier key".

Try using ALT to snap the view, and it still works.

Minimal reproduction project (MRP)

Default project is enough.

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