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When the width is too small, the audio stream filename pops up above everything, when it should be hidden instead. I think this has something to do with negative values, as when the panel is getting smaller and smaller, the text disappears completely, but the suddently it appears whole, not clipped.
As far as I know this is an issue in AudioStreamPlaylist, AudioStreamInteractive and AudioStreamSynchronized
Proposed fix is to somehow hide the text when it's too small (or size.x < 0 if thats the problem)
Tested versions
Reproducible in:
I personally don't think that this is a regression, so I didn't test earlier versions (and also because they kept crashing when loading the project)
System information
Godot v4.7.beta (ea1fb90) - Windows 11 (build 26200) - Multi-window, 1 monitor - Direct3D 12 (Forward+) - dedicated NVIDIA GeForce RTX 3050 Laptop GPU (NVIDIA; 32.0.15.8183) - AMD Ryzen 5 5600H with Radeon Graphics (12 threads) - 31.34 GiB memory - WASAPI (48000 Hz, Stereo/mono)
Issue description
Watch the video:
2026-05-13.18-26-04.mp4
When the width is too small, the audio stream filename pops up above everything, when it should be hidden instead. I think this has something to do with negative values, as when the panel is getting smaller and smaller, the text disappears completely, but the suddently it appears whole, not clipped.
As far as I know this is an issue in
AudioStreamPlaylist,AudioStreamInteractiveandAudioStreamSynchronizedProposed fix is to somehow hide the text when it's too small (or

size.x < 0if thats the problem)Steps to reproduce
scene.tscnAudioStreamPlayerStreampropertyMinimal reproduction project (MRP)
audiostream_ui_bug_mrp.zip