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The current scene tab remains selected, but the scene panel and the viewport show the last scene tab's contents, when trying to open a .gltf node's scene in the editor.
Expected:
Don't change scenes. This is how it works in v4.6.3.stable.official [7d41c59c4]
In 4.7, it doesn't change scenes if the last scene tab is a new empty unsaved scene, but it seems to have been stopped by an error, because the Output panel shows:
ERROR: editor/editor_node.cpp:4985 - Parameter "new_scene" is null.
Tested versions
Reproducible in:
v4.7.1.rc1.official [17e2686]
v4.7.stable.official [5b4e0cb]
Not reproducible in:
v4.6.3.stable.official [7d41c59c4]
System information
Godot v4.7.1.rc1 - Windows 11 (build 26100) - Multi-window, 1 monitor - OpenGL 3 (Compatibility) - GeForce GTX 550 Ti - Intel(R) Core(TM) i3-2100 CPU @ 3.10GHz (4 threads) - 11.95 GiB memory - WASAPI (48000 Hz, Stereo/mono)
Issue description
The current scene tab remains selected, but the scene panel and the viewport show the last scene tab's contents, when trying to open a .gltf node's scene in the editor.
Steps to reproduce
A dialog opens:
Issue:
The scene panel and the viewport show the last scene 'two', even though scene 'one' is selected in the tab bar.
godot_pre_click_scene_tab_selected_but_last_scene_tab_shown.mp4
Expected:
Don't change scenes. This is how it works in v4.6.3.stable.official [7d41c59c4]
In 4.7, it doesn't change scenes if the last scene tab is a new empty unsaved scene, but it seems to have been stopped by an error, because the Output panel shows:
godot_pre_click_scene_tab_selected_and_shown_but_there.s_an_error.mp4
Minimal reproduction project (MRP)
pre-click-scene-tab-selected,-but-last-scene-tab-shown.zip