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3d gizmo doesn't update, collisionpolygon3d inspector change #120960

Description

@duianto

Tested versions

Reproducible in:
v4.7.1.rc1.official [17e2686]
v4.7.stable.official [5b4e0cb]
v4.6.3.stable.official [7d41c59c4]

System information

Godot v4.7.1.rc1 - Windows 11 (build 26100) - Multi-window, 1 monitor - OpenGL 3 (Compatibility) - GeForce GTX 550 Ti - Intel(R) Core(TM) i3-2100 CPU @ 3.10GHz (4 threads) - 11.95 GiB memory - WASAPI (48000 Hz, Stereo/mono)

Issue description

The 3d gizmo doesn't update, when a collisionpolygon3d's polygon is changed in the inspector.

Steps to reproduce

Issue:
The 3d gizmo handle on the top left point doesn't move, even though the collision polygon's vertex moved.

godot_3d_gizmo_doesn.t_update_collisionpolygon3d_inspector_change.mp4

Expected:
Update the 3d gizmo's handle to follow the vertex.

Notes:
The 3d gizmo's handle updates when:

  • clicking on another 3d gizmo handle
  • clicking or dragging on the moved CollisionPolygon3D vertex without a 3d gizmo handle
  • clicking on the CollisionPolygon3D in the viewport
  • deselecting and selecting the CollisionPolygon3D

Minimal reproduction project (MRP)

3d-gizmo-doesn't-update-collisionpolygon-3d-inspector-change.zip

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