Tested versions
System information
Godot v4.8.dev (0093244) - Windows 11 (build 26200) - Multi-window, 2 monitors - Direct3D 12 (Forward+) - dedicated NVIDIA GeForce RTX 4080 SUPER (NVIDIA; 32.0.15.9186) - AMD Ryzen 7 7800X3D 8-Core Processor (16 threads) - 63.11 GiB memory - WASAPI (48000 Hz, Stereo/mono)
Issue description
The show_files_panel setting being shared across different ScriptEditors causes the shader editor and script editor to both load the last state which was toggled into before closing Godot
Steps to reproduce
Open the script editor and shader editor and make sure that one shows the files panel and the other does not. Then reload the project and now both panels will either show or not show.
Minimal reproduction project (MRP)
N/A
Tested versions
System information
Godot v4.8.dev (0093244) - Windows 11 (build 26200) - Multi-window, 2 monitors - Direct3D 12 (Forward+) - dedicated NVIDIA GeForce RTX 4080 SUPER (NVIDIA; 32.0.15.9186) - AMD Ryzen 7 7800X3D 8-Core Processor (16 threads) - 63.11 GiB memory - WASAPI (48000 Hz, Stereo/mono)
Issue description
The
show_files_panelsetting being shared across differentScriptEditors causes the shader editor and script editor to both load the last state which was toggled into before closing GodotSteps to reproduce
Open the script editor and shader editor and make sure that one shows the files panel and the other does not. Then reload the project and now both panels will either show or not show.
Minimal reproduction project (MRP)
N/A