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ScriptEditor: show_files_panel setting is shared between different instances #122534

Description

@TheDying0fLight

Tested versions

System information

Godot v4.8.dev (0093244) - Windows 11 (build 26200) - Multi-window, 2 monitors - Direct3D 12 (Forward+) - dedicated NVIDIA GeForce RTX 4080 SUPER (NVIDIA; 32.0.15.9186) - AMD Ryzen 7 7800X3D 8-Core Processor (16 threads) - 63.11 GiB memory - WASAPI (48000 Hz, Stereo/mono)

Issue description

The show_files_panel setting being shared across different ScriptEditors causes the shader editor and script editor to both load the last state which was toggled into before closing Godot

Steps to reproduce

Open the script editor and shader editor and make sure that one shows the files panel and the other does not. Then reload the project and now both panels will either show or not show.

Minimal reproduction project (MRP)

N/A

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