Tested versions
v4.6.1.stable.official [14d1969]
System information
Ubuntu
Issue description
I am observing this error anytime I load my project in the editor:
ERROR: Unrecognized UID: "uid://bowdqq181dypn".
ERROR: Can't save resource to empty path. Provide non-empty path or a Resource with non-empty resource_path
in this case, uid://bowdqq181dypn is the default bus layout.
the only place where it is referenced is the project.godot:
[audio]
buses/default_bus_layout="uid://bowdqq181dypn"
when we replace this project setting with a traditional res:// path, it no longer complains about the bus layout, however, we then instead get an error about the UID of our main_scene being unrecognizable.
in conclusion, it appears to affect any files that are loaded early (when project.godot is read) via UID.
Steps to reproduce
unfortunately, I have not been able to reproduce this issue in a fresh project.
since this appears to be a load order issue, it presumably only occurs when the editor has to take more time loading resources on startup, and so something happens "out of sync".
perhaps something about the UID cache not having finished loading when the project.godot is read?
Minimal reproduction project (MRP)
see above
Tested versions
v4.6.1.stable.official [14d1969]
System information
Ubuntu
Issue description
I am observing this error anytime I load my project in the editor:
in this case,
uid://bowdqq181dypnis the default bus layout.the only place where it is referenced is the project.godot:
when we replace this project setting with a traditional res:// path, it no longer complains about the bus layout, however, we then instead get an error about the UID of our main_scene being unrecognizable.
in conclusion, it appears to affect any files that are loaded early (when project.godot is read) via UID.
Steps to reproduce
unfortunately, I have not been able to reproduce this issue in a fresh project.
since this appears to be a load order issue, it presumably only occurs when the editor has to take more time loading resources on startup, and so something happens "out of sync".
perhaps something about the UID cache not having finished loading when the project.godot is read?
Minimal reproduction project (MRP)
see above