Open
Description
Operating system or device, Godot version, GPU Model and driver (if graphics related):
Current master (5a23136).
Issue description:
InputEventGesture
was added to core in #12573, together with InputEventPanGesture
and InputEventMagnifyGesture
, but they're only implemented for macOS so far.
They should also be implemented for all platforms where they are relevant. I guess they would make sense on all platforms since gestures can be done on touchscreens as well as touchpads, so the list would be:
- Android (implement InputEventMagnifyGesture and InputEventPanGesture for android #25474 - reverted)
- iOS
- Web
- Wayland Linux and (if possible) *BSDs
- X11 Linux and (if possible) *BSDs
- macOS (Native pan and zoom for macOS + InputEventGesture #12573)
- Windows
See #12573 for the base API and its implementation on macOS.
If more types of gestures are wanted, they should likely be discussed in their own issue, let's keep this one focused on pan and magnify.
Metadata
Metadata
Assignees
Type
Projects
Status
Up for grabs