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Description
Godot version:
Master as of 2/06/2018, UWP template updated with fresh build and using matching editor build.
OS/device including version:
Universal Windows Platform running on Windows 10
Issue description:
Exporting to UWP gives error:
Parse Error: [ext_resource] referenced nonexistent resource at: res://Main.gd
The project works fine when running on Windows. Extracting the UWP package I can see that main.gd has been changed to main.gdc (I guess parsed GDScript in binary form?) and there is a main.gd.remap file which I'm guessing the resource loader should be picking up but isn't
Steps to reproduce:
Create a new Godot project. Add a root node with a script attached to it.
Export to UWP
Install and run.