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Continuing execution after an assert is reached does not continue from the assert #34054

@Zylann

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@Zylann

Godot 3.2 beta2

When debugging a game from the editor, if an assert statement is raised, the debugger stops on that line as normal. But if you try to place a breakpoint after the assert and then "Continue", the breakpoint won't be hit. The whole stack is lost. I think it's desirable for the debugger to continue from the assert (in that case it was an infinite loop failsafe, I could have seen what was the execution path taken).
I know I could replace it with an if then breakpoint, but that means it's not an assert anymore and I need to repro the bug...

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