NavigationPolygon can be added to a Tileset to mark a tile to be used by Navigation2d to find a path.
While building your Tilemap, each tile have static data of navigation to be considered by pathfinding.
Problem: If you an extra layer of object that have to be avoided by Navigation2d pathfinding, how can you do?
Is it possible to have this improvment to 2d pathfinding?
NavigationPolygon can be added to a Tileset to mark a tile to be used by Navigation2d to find a path.
While building your Tilemap, each tile have static data of navigation to be considered by pathfinding.
Problem: If you an extra layer of object that have to be avoided by Navigation2d pathfinding, how can you do?
Is it possible to have this improvment to 2d pathfinding?