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Need to occlude NavigationPolygon set in TileSet at runtime #3821

Description

@TotCac

NavigationPolygon can be added to a Tileset to mark a tile to be used by Navigation2d to find a path.
While building your Tilemap, each tile have static data of navigation to be considered by pathfinding.

Problem: If you an extra layer of object that have to be avoided by Navigation2d pathfinding, how can you do?

Is it possible to have this improvment to 2d pathfinding?

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