Godot version:
v4.0.dev.calinou.e16729a8c
OS/device including version:
Windows 10, GTX 1070, Vulkan
Issue description:
In Godot 3.2 I used Tree models with their normals edited in blender in tandem with per vertex shading to create smoothly shaded trees. In Godot 4.0, with vulkan backend switching the shading between per vertex and per pixel has no effect on the tree models
Examples of the expected result are shown below where the trees on the left are shaded per pixel and the trees on the right are shaded per vertex.


Steps to reproduce:
Add a directional Light or other lights to the models and in the material turn on the per vertex shading flag(3.2) or switch shading to per vertex(4.0)
Minimal reproduction project:
LowPolyTrees.zip
Godot version:
v4.0.dev.calinou.e16729a8c
OS/device including version:
Windows 10, GTX 1070, Vulkan
Issue description:
In Godot 3.2 I used Tree models with their normals edited in blender in tandem with per vertex shading to create smoothly shaded trees. In Godot 4.0, with vulkan backend switching the shading between per vertex and per pixel has no effect on the tree models
Examples of the expected result are shown below where the trees on the left are shaded per pixel and the trees on the right are shaded per vertex.

Steps to reproduce:
Add a directional Light or other lights to the models and in the material turn on the per vertex shading flag(3.2) or switch shading to per vertex(4.0)
Minimal reproduction project:
LowPolyTrees.zip