Description
Godot version
3.4.stable.official, v3.5.beta.custom_build.67f19ee51
System information
Windows 8 Pro 64-bit (6.2, Build 9200), Intel(R) Core(TM) i5-3570K, AMD Radeon HD 7800 Series, GLES3
Issue description
One player reported via Steam forums application not responding during startup.
I was unable to replicate this on any of my machines. Got in contact with the player and managed to bisect a specific version of game which ceased to work, and checked the difference between working and not-working PCK files. Only relevant changes were .stex
files:
Contents of '0.426.0-working/Delta-V.pck': | Contents of '0.426.1-broken/Delta-V.pck':
res://.import/dealer-cothon-m.png-0fcf007d7f7974b61b5d2267f4da5fa4.s3tc.stex size: 1327124 | res://.import/dealer-cothon-m.png-0fcf007d7f7974b61b5d2267f4da5fa4.s3tc.stex size: 8294420
res://.import/dealer-cothon-n.png-cc8cc62de14a091e1c5ce55a2035b9d0.s3tc.stex size: 8294420 | res://.import/dealer-cothon-n.png-cc8cc62de14a091e1c5ce55a2035b9d0.s3tc.stex size: 5530332
res://.import/dealer-eime-m.png-fdb35a3b7f5a42b5c741c4df4a7da007.s3tc.stex size: 1327124 | res://.import/dealer-eime-m.png-fdb35a3b7f5a42b5c741c4df4a7da007.s3tc.stex size: 8294420
res://.import/dealer-eime-n.png-0a054f30b44c22b06ac2f7dc9a3b4ecb.s3tc.stex size: 8294420 | res://.import/dealer-eime-n.png-0a054f30b44c22b06ac2f7dc9a3b4ecb.s3tc.stex size: 5530332
res://.import/dealer-k37-m.png-3eccf5082060f7d4ca1a2881d486021b.s3tc.stex size: 1327124 | res://.import/dealer-k37-m.png-3eccf5082060f7d4ca1a2881d486021b.s3tc.stex size: 8294420
res://.import/dealer-k37-n.png-f270e77360a3a9a57f52750476eeed72.s3tc.stex size: 8294420 | res://.import/dealer-k37-n.png-f270e77360a3a9a57f52750476eeed72.s3tc.stex size: 5530332
res://.import/dealer-prospector-m.png-eff7096a616f4318d457223019da4f01.s3tc.stex size: 1327124 | res://.import/dealer-prospector-m.png-eff7096a616f4318d457223019da4f01.s3tc.stex size: 8294420
res://.import/dealer-prospector-n.png-f8f1a3e530d5b7a4f8b3b300b0ee3e65.s3tc.stex size: 8294420 | res://.import/dealer-prospector-n.png-f8f1a3e530d5b7a4f8b3b300b0ee3e65.s3tc.stex size: 5530332
res://.import/enceladus-inner-m.png-db52c9985fe838e4dd13138f3970166d.s3tc.stex size: 1048596 | res://.import/enceladus-inner-m.png-db52c9985fe838e4dd13138f3970166d.s3tc.stex size: 4194324
res://.import/gammascale.png-e752fcc2cbbc3d68f3236aea2429338e.stex size: 2560 | res://.import/gammascale.png-e752fcc2cbbc3d68f3236aea2429338e.stex size: 1210
res://.import/huge-hollow-rock-n.png-27cb29ac838b43555685c1e55e837f80.s3tc.stex size: 11184868 | res://.import/huge-hollow-rock-n.png-27cb29ac838b43555685c1e55e837f80.s3tc.stex size: 5592444
res://.import/irrs-n.png-4f4905367a8dd27df984132075f60be3.s3tc.stex size: 5592452 | res://.import/irrs-n.png-4f4905367a8dd27df984132075f60be3.s3tc.stex size: 2796236
res://.import/nival-n.png-66ceab7c3a267cfbf05035ecd6348c02.s3tc.stex size: 1387124 | res://.import/nival-n.png-66ceab7c3a267cfbf05035ecd6348c02.s3tc.stex size: 693572
res://.import/pistacja-n.png-ef99b52f1f193469c322647efba72414.s3tc.stex size: 17345012 | res://.import/pistacja-n.png-ef99b52f1f193469c322647efba72414.s3tc.stex size: 8672516
res://.import/showroom-m.png-2350f6d7956f8b52e4c901943ae10f5c.s3tc.stex size: 262164 | res://.import/showroom-m.png-2350f6d7956f8b52e4c901943ae10f5c.s3tc.stex size: 3686420
res://.import/showroom-n.png-0a99f79a4e5fef35b192d89ab0e6fe34.s3tc.stex size: 1048596 | res://.import/showroom-n.png-0a99f79a4e5fef35b192d89ab0e6fe34.s3tc.stex size: 4915396
res://.import/starfield2.png-6a73c44d1346abf6200fbc15535ecbf1.stex size: 6511913 | res://.import/starfield2.png-6a73c44d1346abf6200fbc15535ecbf1.stex size: 4512386
res://backgrounds/starfield2.png.import size: 669 | res://backgrounds/starfield2.png.import size: 703
res://menu/gammascale.png.import size: 663 | res://menu/gammascale.png.import size: 697
res://ships/drone/ATLAS.tscn.converted.res size: 9140 | res://ships/drone/ATLAS.tscn.converted.res size: 9132
res://ships/drone/ClaimBeacon.tscn.converted.res size: 7894 | res://ships/drone/ClaimBeacon.tscn.converted.res size: 7900
res://ships/drone/Drone.tscn.converted.res size: 9083 | res://ships/drone/Drone.tscn.converted.res size: 9089
res://tests/TestStory.gdc size: 5038 | res://tests/TestStory.gdc size: 4974
res://tests/TestStory.tscn.converted.res size: 50944 | res://tests/TestStory.tscn.converted.res size: 50946
- I removed
.import
directory from last known working version and re-imported everything. It crashed. - I enabled
force png
in project settings, removed.import
and re-imported everything. This worked. - Switched to master branch of my game and exported with
force png
- also worked.
In case of crash logs are cut off without any error report. This happens both for release builds and for debug builds. Here is the debug build output (run with --verbose --debug
):
Godot Engine v3.5.beta.custom_build.67f19ee51 - https://godotengine.org
VisualServerWrapMT: Creating render thread
VisualServerWrapMT: Starting render thread
Using GLES3 video driver
OpenGL ES 3.0 Renderer: AMD Radeon HD 7800 Series
Async. shader compilation: OFF
OpenGL ES Batching: ON
OPTIONS
max_join_item_commands 16
colored_vertex_format_threshold 0.25
batch_buffer_size 65535
light_scissor_area_threshold 0.2401
item_reordering_lookahead 4
light_max_join_items 32
single_rect_fallback False
debug_flash False
diagnose_frame False
VisualServerWrapMT: Finished render thread
WASAPI: wFormatTag = 65534
WASAPI: nChannels = 2
WASAPI: nSamplesPerSec = 44100
WASAPI: nAvgBytesPerSec = 352800
WASAPI: nBlockAlign = 8
WASAPI: wBitsPerSample = 32
WASAPI: cbSize = 22
WASAPI: detected 2 channels
WASAPI: audio buffer frames: 896 calculated latency: 20ms
Loading resource: res://translations.en.translation
Loading resource: res://translations.pl.translation
Loading resource: res://translations.zh_HK.translation
[...]
Loading resource: res://AsteroidSpawner.gdc
Loading resource: res://asteroids/class-11.tscn.converted.res
Loading resource: res://asteroids/ice.phymat
Steps to reproduce
I can't reproduce it locally - the only way I was able to debug is to send builds via Steam to the player and await feedback. Here is what I gathered about the machine that was used to run:
Operating System: Windows 8 Pro 64-bit (6.2, Build 9200) (9200.win8_gdr.151230-0600)
Language: English (Regional Setting: English)
Processor: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz (4 CPUs), ~3.4GHz
Memory: 16384MB RAM
Available OS Memory: 16326MB RAM
Card name: AMD Radeon HD 7800 Series
Manufacturer: Advanced Micro Devices, Inc.
Chip type: AMD Radeon Graphics Processor (0x679E)
DAC type: Internal DAC(400MHz)
Device Type: Full Device
Device Key: Enum\PCI\VEN_1002&DEV_679E&SUBSYS_23281787&REV_00
Display Memory: 9928 MB
Dedicated Memory: 2022 MB
Shared Memory: 7906 MB
Output Type: HDMI
Driver Name: aticfx64.dll,aticfx64.dll,aticfx64.dll,aticfx32,aticfx32,aticfx32,atiumd64.dll,atidxx64.dll,atidxx64.dll,atiumdag,atidxx32,atidxx32,atiumdva,atiumd6a.cap,atitmm64.dll
Driver File Version: 8.17.0010.1280 (English)
Driver Version: 14.100.0.0
DDI Version: 11.1
Feature Levels: 11.1,11.0,10.1,10.0,9.3,9.2,9.1
Driver Model: WDDM 1.2
Graphics Preemption: DMA
Compute Preemption: DMA
Driver Attributes: Final Retail
Minimal reproduction project
No MRP due to not even crashing on my own machine.
I know that version 0.427.2 (stable branch godot-debug branch, branch password: godotdebugbranch
) and 0.427.7 (beta branch) currently crash the affected systems and 0.428.1 (experimental branch) does not crash them. This affects both full builds and free demos. Game link. We tested both a GodotSteam build, an official Godot binary and GodotGog build with same results.