Godot version
3.4 Stable
System information
Windows 11 / Surface Pro 8 / i7 x86_64
Issue description
Having the editor open but minimised / unfocused eats up 1-2 hours of battery life. Cause seems to be continuous use of Windows Audio Device Graph Isolation. Desktop Window Manager usage is also much higher than when the editor is closed.

This can also be seen by running powercfg /requests in the terminal.
SYSTEM:
[DRIVER] Realtek High Definition Audio(SST) (INTELAUDIO\FUNC_01&VEN_10EC&DEV_0274&SUBSYS_10EC122E&REV_1000\5&1543d6b8&0&0001)
An audio stream is currently in use.
Sometimes, but not consistently this also prevents sleep when closing the keyboard cover.
Might be analogous to these issues affecting MacOS:
#28039
#38154
Maybe this is a minor issue in the grand scheme of things, but usability is impacted when you have to keep opening and closing a project when you don't expect to work on it for even a hour less you sacrifice some battery!
Steps to reproduce
Open the editor
Minimal reproduction project
No response
Godot version
3.4 Stable
System information
Windows 11 / Surface Pro 8 / i7 x86_64
Issue description
Having the editor open but minimised / unfocused eats up 1-2 hours of battery life. Cause seems to be continuous use of
Windows Audio Device Graph Isolation.Desktop Window Managerusage is also much higher than when the editor is closed.This can also be seen by running
powercfg /requestsin the terminal.Sometimes, but not consistently this also prevents sleep when closing the keyboard cover.
Might be analogous to these issues affecting MacOS:
#28039
#38154
Maybe this is a minor issue in the grand scheme of things, but usability is impacted when you have to keep opening and closing a project when you don't expect to work on it for even a hour less you sacrifice some battery!
Steps to reproduce
Open the editor
Minimal reproduction project
No response