Open
Description
Godot version
v3.4.2.stable.official [45eaa2d]
System information
Windows 11, GLES3, RTX3060TI [511.23]
Issue description
At the moment the rigidbodies contact, suddenly the performance going bad with the physics process takes 200ms.
It also looks like the rigidbodies stick to one another.
This doesn't happen when I'm using Bullet physics.
Steps to reproduce
Project default settings is using Godot physics.
- Run the project
- Press
space
to start spawning rigidbodies - On my machine, as the third rigidbody made a contact with already falling rigidbody, physics process getting slower
Meanwhile switching to Bullet physics on the project settings, it can handle the physics process more stable.