Skip to content

macOS Safari 16.1 (latest version) - all HTML5 exports crash on loading (even empty projects with default settings) #67949

Open
@NianoTT

Description

@NianoTT

Bugsquad note: This issue has been confirmed several times already. No need to confirm it further.


Godot version

3.5.1, 3.4.5

System information

macOS Monterey 12.6.1, Safari 16.1

Issue description

Since the update to Safari 16.1 on macOS (Macbook Pro early 2015, macOS 12.6.1), every Godot HTML5 export (GLES2 and GLES3) crashes on loading, even empty projects with no settings changed.

It looks exactly like in the video in this report: #62445 and might be a similar issue. I can not check it on iOS as I don't have a device capable of running the latest version.

This basically prevents any Godot game from running on a Mac with the latest Safari version.

Steps to reproduce

  • Export anything to HTML5
  • run in Safari 16.1 on macOS
  • crashes on load

Minimal reproduction project

any project, even empty (main scene with one Node2D)

Metadata

Metadata

Assignees

No one assigned

    Type

    No type

    Projects

    Status

    Blockers / regressions

    Milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions