Open
Description
Bugsquad note: This issue has been confirmed several times already. No need to confirm it further.
Godot version
3.5.1, 3.4.5
System information
macOS Monterey 12.6.1, Safari 16.1
Issue description
Since the update to Safari 16.1 on macOS (Macbook Pro early 2015, macOS 12.6.1), every Godot HTML5 export (GLES2 and GLES3) crashes on loading, even empty projects with no settings changed.
It looks exactly like in the video in this report: #62445 and might be a similar issue. I can not check it on iOS as I don't have a device capable of running the latest version.
This basically prevents any Godot game from running on a Mac with the latest Safari version.
Steps to reproduce
- Export anything to HTML5
- run in Safari 16.1 on macOS
- crashes on load
Minimal reproduction project
any project, even empty (main scene with one Node2D)
Metadata
Metadata
Assignees
Type
Projects
Status
Blockers / regressions