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Add C# support for Android in Godot 4.x #68153

Description

@tjacobhi

Godot version

4.0.beta1

System information

Windows 11

Issue description

In Godot 4.0.beta1 mono version, I am unable to export projects to android due to a missing export template for android. On all download sources, it shows windows and linux templates, but no android templates.

When I compare this to the non-mono version, I see android templates.

I have looked at all iterations of godot 4.0 beta here and see later beta versions also don't have android templates for the mono build.

I searched for an issue tracking this, but I was only able to find a closed issue for when godot originally added C# support for android #20267.

Is C# support for android planned for godot 4.0? If so, is there a different issue I should reference for this issue?

Steps to reproduce

  1. Open Godot 4.0.beta1
  2. Select Project -> Install Android Build Template
  3. Select Manage Templates
  4. Select Download and Install
  5. Close Template Manager
  6. Select Project -> Export
  7. Select Add -> Android
  8. Observe error message No export template found at the expected path:

Minimal reproduction project

Not including minimal reproduction project as this should be reproducible in an empty project. Let me know if you need one anyways.

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