Godot version
4.0.beta10
System information
Windows 10, NVIDIA GeForce GTX 1060 516.94
Issue description
Using a Kenney tilemap, I tried to make a TileMap terrain set of single-tile-width river tiles (i.e. no lakes). The terrain is made up of one corner and one straight. That corner and straight have alternatives to cover the four cardinal directions.
When placing these into the TileMap, the preview for the tiles are incorrect (the in-game tiles are correct.) For example, preview tile 1 is incorrectly shown as a lake corner but the in-game tile is correctly shown as a west-to-north river piece. Preview tile 4 is incorrectly shown as a lake south shore but the in-game tile is correctly shown as a north-to-east river piece.

Steps to reproduce
Try the included repro project.
Minimal reproduction project
terrain_bad_preview.zip
Godot version
4.0.beta10
System information
Windows 10, NVIDIA GeForce GTX 1060 516.94
Issue description
Using a Kenney tilemap, I tried to make a TileMap terrain set of single-tile-width river tiles (i.e. no lakes). The terrain is made up of one corner and one straight. That corner and straight have alternatives to cover the four cardinal directions.
When placing these into the TileMap, the preview for the tiles are incorrect (the in-game tiles are correct.) For example, preview tile 1 is incorrectly shown as a lake corner but the in-game tile is correctly shown as a west-to-north river piece. Preview tile 4 is incorrectly shown as a lake south shore but the in-game tile is correctly shown as a north-to-east river piece.
Steps to reproduce
Try the included repro project.
Minimal reproduction project
terrain_bad_preview.zip