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(Godot 4.0.3 rc1) Navigation Agent weird behavior spiraling out of control, can't move to world origin? #77106

Description

@NanotechGamedev

Godot version

v4.0.3.rc1.official [2d74ee0]

System information

Windows 10, NVIDIA GeForce GTX 1050 Ti

Issue description

Seems like due to the other units, the moving unit can't move to the world origin for some reason? See gif and project mrp, very weird behavior, thought it might be useful to find other bugs.

NavigationIssue

Only node with a script is the moving unit,

Steps to reproduce

Check project mrp and run the scene Debug with F6, left click to move the unit, moving the unit to the world origin will make it move everywhere around the origin, the cube mesh only represents the world origin,

Minimal reproduction project

nav_issue.zip

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