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The 'get_multiplayer' method cannot obtain the value obtained by the 'set_multiplayer' method #77817

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@mao437303994

Godot version

4.1.dev

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Window 10

Issue description

If the result is what you expect, why not block it when you set the value, the value is successfully set in the Map, but when you get it, it's not what you expect, and you make mistakes.
微信图片编辑_20230604044018

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