### Godot version 4.0.3.stable ### System information Windows 10 ### Issue description evaluating a curve's `sample_baked_with_rotation` gives wrong Transform2D: https://github.com/godotengine/godot/assets/1028756/078552a4-3965-4d36-9446-022054ade672 The texture should read A B C D correctly, you can see it flips the texture vertically It is trying to match textures *Positive Y* to the path direction, and then *positive x* to the right of the path. I think the two correct options would be: * map *negative y* (which would be *up*) to the path direction * map *positive x* to the path direction (which I would like better, but would like to know your opinion) I found this while working on this PR https://github.com/godotengine/godot/pull/77819 I could give a shot at fixing this during the weekend ### Steps to reproduce Just run the example project ### Minimal reproduction project [PathSampleBug.zip](https://github.com/godotengine/godot/files/11778276/PathSampleBug.zip)
Godot version
4.0.3.stable
System information
Windows 10
Issue description
evaluating a curve's
sample_baked_with_rotationgives wrong Transform2D:55374fd468146e8611b46b327faa6843.mp4
The texture should read A B C D correctly, you can see it flips the texture vertically
It is trying to match textures Positive Y to the path direction, and then positive x to the right of the path.
I think the two correct options would be:
I found this while working on this PR #77819
I could give a shot at fixing this during the weekend
Steps to reproduce
Just run the example project
Minimal reproduction project
PathSampleBug.zip