Open
Description
Godot version
v4.1.stable.official [9704596]
System information
Windows 10 x64 - Godot v4.1 - OpenGL (Compatibility) - dedicated. GPU: FirePro v4900. CPU: AMD Phenom II X6
Issue description
The viewport is constantly flickering between colors no matter the scene or project. Compatibility mode both in the editor and when running.
The issue does not seem to come into effect during runtime.
Steps to reproduce
- Create project, see the issue.
Minimal reproduction project
N/A
Update:
It seems to be an issue with cached shaders from a previous version(?)
No idea honestly, it seems to be working fine so far.