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Updating the gridmap meshlibrary scene and updating the meshlibrary changes the scene in the editor, but doesn't reflect the changes when running the scene or re-opening it:
bugsmall.mp4
Steps to reproduce
Create a gridmap scene
Create a meshlibrary from the gridmap scene
Change the transforms on a mesh in the gridmap scene
Update the meshlibrary
Run the scene/reopen the scene and see the changes reverted
FIX: don't save the meshlibrary as a .tres file, keep it embedded in the scene:
Godot version
4.1.1 stable
System information
Windows 10
Issue description
Updating the gridmap meshlibrary scene and updating the meshlibrary changes the scene in the editor, but doesn't reflect the changes when running the scene or re-opening it:
bugsmall.mp4
Steps to reproduce
FIX: don't save the meshlibrary as a .tres file, keep it embedded in the scene:

Minimal reproduction project
N/A