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Godot 4.1.1 gridmap doesn't update from meshlibrary properly when saving meshlibrary as .tres file #82726

Description

@elvisish

Godot version

4.1.1 stable

System information

Windows 10

Issue description

Updating the gridmap meshlibrary scene and updating the meshlibrary changes the scene in the editor, but doesn't reflect the changes when running the scene or re-opening it:

bugsmall.mp4

Steps to reproduce

  • Create a gridmap scene
  • Create a meshlibrary from the gridmap scene
  • Change the transforms on a mesh in the gridmap scene
  • Update the meshlibrary
  • Run the scene/reopen the scene and see the changes reverted

FIX: don't save the meshlibrary as a .tres file, keep it embedded in the scene:
image

Minimal reproduction project

N/A

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