Tested versions
v4.2.1.stable.mono.official [b09f793]
System information
Operating System: Kubuntu 22.04 KDE Plasma Version: 5.24.7 KDE Frameworks Version: 5.92.0 Qt Version: 5.15.3 Kernel Version: 6.5.0-15-generic (64-bit) Graphics Platform: X11 Processors: 16 × AMD Ryzen 7 5700G with Radeon Graphics Memory: 15.0 GiB of RAM Graphics Processor: RENOIR
Issue description
I am having some sort of weird input bug.
At first the joystick worked until I kept switching from left to right eventually returning 0
I thought it might be a cause of keyboard being bound to the same action as the controller so I removed the keyboard binding.
The weird 0 bug still existed so I changed the controller device from all to 0 and then changed the deadzone to 0.25
Then the input started returning 0 all the time.
I thought it was the device so I changed it to device id 1
Still nothing...
I changed the device back to 0 and set the deadzone to 0.75 instead of 0.25
Still 0...
I tried to change the deadzone back to 0.5 and got a result of 0
I changed device back to all and it seems to be working fine now.
Steps to reproduce
Try doing the following...
-
make the following input actions...
-
-
-
-
-
-
-
Bind them to the following...
-
-
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- Key Up and xbox left joy up
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- Key Down and xbox left joy down
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- Key Left and xbox left joy left
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- Key Right and xbox left joy right
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Devices should be all by default
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Deadzones should all be 0.5 by default
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Run Level 1-1 scene and rotate/move the joystick left to right you should get a small chance of the input dir printing as 0 and mario not moving
Minimal reproduction project (MRP)
SMB-GD.zip
Tested versions
v4.2.1.stable.mono.official [b09f793]
System information
Operating System: Kubuntu 22.04 KDE Plasma Version: 5.24.7 KDE Frameworks Version: 5.92.0 Qt Version: 5.15.3 Kernel Version: 6.5.0-15-generic (64-bit) Graphics Platform: X11 Processors: 16 × AMD Ryzen 7 5700G with Radeon Graphics Memory: 15.0 GiB of RAM Graphics Processor: RENOIR
Issue description
I am having some sort of weird input bug.
At first the joystick worked until I kept switching from left to right eventually returning 0
I thought it might be a cause of keyboard being bound to the same action as the controller so I removed the keyboard binding.
The weird 0 bug still existed so I changed the controller device from all to 0 and then changed the deadzone to 0.25
Then the input started returning 0 all the time.
I thought it was the device so I changed it to device id 1
Still nothing...
I changed the device back to 0 and set the deadzone to 0.75 instead of 0.25
Still 0...
I tried to change the deadzone back to 0.5 and got a result of 0
I changed device back to all and it seems to be working fine now.
Steps to reproduce
Try doing the following...
make the following input actions...
Bind them to the following...
Devices should be all by default
Deadzones should all be 0.5 by default
Run Level 1-1 scene and rotate/move the joystick left to right you should get a small chance of the input dir printing as 0 and mario not moving
Minimal reproduction project (MRP)
SMB-GD.zip