### Tested versions Reproducible in: 4.3.dev [9283d0d65c42663326f3f6f3d621207b550225ae] Not reproducible in: 4.3.dev [99fd6ca98c3441b891d4d15b33e52eb3cfd86d7d] ### System information Godot v4.3.dev.mono (9283d0d65) - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.4601) - AMD Ryzen 9 3900X 12-Core Processor (24 Threads) ### Issue description When the origin of a `MultiMeshInstance2D` goes off screen, all instances are culled. According to clayjohn it may be the result of this PR: #79833 Before: https://github.com/godotengine/godot/assets/21325943/9eb26b76-6b99-4d2c-8506-77e32d861f1c After: https://github.com/godotengine/godot/assets/21325943/e9807f4a-8203-4964-8938-d0900f99788d ### Steps to reproduce Run the MRP and move the camera off screen. ### Minimal reproduction project (MRP) [MeshTest.zip](https://github.com/godotengine/godot/files/14319947/MeshTest.zip)
Tested versions
Reproducible in: 4.3.dev [9283d0d]
Not reproducible in: 4.3.dev [99fd6ca]
System information
Godot v4.3.dev.mono (9283d0d) - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.4601) - AMD Ryzen 9 3900X 12-Core Processor (24 Threads)
Issue description
When the origin of a
MultiMeshInstance2Dgoes off screen, all instances are culled.According to clayjohn it may be the result of this PR: #79833
Before:
2024-02-17.12-25-51.mp4
After:
2024-02-17.12-27-05.mp4
Steps to reproduce
Run the MRP and move the camera off screen.
Minimal reproduction project (MRP)
MeshTest.zip