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All instances of MultiMeshInstance2D are culled if the origin goes off screen #88458

Description

@markdibarry

Tested versions

Reproducible in: 4.3.dev [9283d0d]
Not reproducible in: 4.3.dev [99fd6ca]

System information

Godot v4.3.dev.mono (9283d0d) - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.4601) - AMD Ryzen 9 3900X 12-Core Processor (24 Threads)

Issue description

When the origin of a MultiMeshInstance2D goes off screen, all instances are culled.

According to clayjohn it may be the result of this PR: #79833

Before:

2024-02-17.12-25-51.mp4

After:

2024-02-17.12-27-05.mp4

Steps to reproduce

Run the MRP and move the camera off screen.

Minimal reproduction project (MRP)

MeshTest.zip

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