Tested versions
v4.3.dev4.official [df78c06]
System information
Godot v4.3.dev4 - Windows 10.0.22000 - Vulkan (Mobile)
Issue description
I just tried applying #79833 in 4.3dev4 to my mobile project and get the following behaviour with a basic imported mesh:
Base and when set to (-1000, -1000, -1000, 2000, 2000, 2000) manually in inspector

When set in GDScript prior to (or after) adding to the scene with MM.custom_aabb = AABB(Vector3(-1000, -1000, -1000), Vector3(2000, 2000, 2000))

Steps to reproduce
Load and run the MRP
Toggle comment 'MM.custom_aabb = AABB(Vector3(-1000, -1000, -1000), Vector3(2000, 2000, 2000))' and run again.
Minimal reproduction project (MRP)
MRP_Cubes.zip
Tested versions
v4.3.dev4.official [df78c06]
System information
Godot v4.3.dev4 - Windows 10.0.22000 - Vulkan (Mobile)
Issue description
I just tried applying #79833 in 4.3dev4 to my mobile project and get the following behaviour with a basic imported mesh:
Base and when set to (-1000, -1000, -1000, 2000, 2000, 2000) manually in inspector

When set in GDScript prior to (or after) adding to the scene with
MM.custom_aabb = AABB(Vector3(-1000, -1000, -1000), Vector3(2000, 2000, 2000))Steps to reproduce
Load and run the MRP
Toggle comment 'MM.custom_aabb = AABB(Vector3(-1000, -1000, -1000), Vector3(2000, 2000, 2000))' and run again.
Minimal reproduction project (MRP)
MRP_Cubes.zip