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Custom AABBs on MultiMesh causing mesh distortion (imported Mesh, Mobile Renderer) #89028

Description

@Bimbam360

Tested versions

v4.3.dev4.official [df78c06]

System information

Godot v4.3.dev4 - Windows 10.0.22000 - Vulkan (Mobile)

Issue description

I just tried applying #79833 in 4.3dev4 to my mobile project and get the following behaviour with a basic imported mesh:

Base and when set to (-1000, -1000, -1000, 2000, 2000, 2000) manually in inspector
309115736-d0e40aa6-1843-4f1c-a327-83ea9d35e3b7

When set in GDScript prior to (or after) adding to the scene with MM.custom_aabb = AABB(Vector3(-1000, -1000, -1000), Vector3(2000, 2000, 2000))

309115710-7751f543-a96b-40b3-ae62-df0c0e47db1d

Steps to reproduce

Load and run the MRP
Toggle comment 'MM.custom_aabb = AABB(Vector3(-1000, -1000, -1000), Vector3(2000, 2000, 2000))' and run again.

Minimal reproduction project (MRP)

MRP_Cubes.zip

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