Description
Tested versions
Reproducible in v4.3.stable.arch_linux
System information
Godot v4.3.stable unknown - Arch Linux #1 SMP PREEMPT_DYNAMIC Sat, 05 Oct 2024 17:53:31 +0000 - Wayland - GLES3 (Compatibility) - AMD Radeon RX 7600 (radeonsi, navi33, LLVM 18.1.8, DRM 3.54, 6.6.54-1-lts) - 13th Gen Intel(R) Core(TM) i9-13900T (32 Threads)
Issue description
The MultiplayerSynchronizer
throws an error on the third peer that it can't find the second peer's Player Node and the same for any subsequent peers except the host.
The synchronization doesn't work for those nodes then.
I don't understand why it throws that error. My expectation is that it shouldn't and synchronize properly.
E 0:00:02:0346 get_node: Node not found: "Network/Players/1994578314/MultiplayerSynchronizer" (relative to "/root").
<C++ Error> Method/function failed. Returning: nullptr
<C++ Source> scene/main/node.cpp:1792 @ get_node()
E 0:00:02:0346 process_simplify_path: Parameter "node" is null.
<C++ Source> modules/multiplayer/scene_cache_interface.cpp:118 @ process_simplify_path()
Steps to reproduce
Run the project.
Click Host
in one window and Join
in the others.
Observe the error and check the score
value for each Player in the Remote
SceneTree tab.
In all Sessions every Player Node should have their score set to 1, but it isn't.