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Compatibility mode breaks HDR on windows in exclusive fullscreen mode #98453

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@RPicster

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@RPicster

Tested versions

Reproducable in:

  • Godot 4.3 stable
  • Godot 4.2.2 stable

System information

Godot v4.3.stable - Windows 10.0.19045 - GLES3 (Compatibility) - NVIDIA GeForce RTX 4080 (NVIDIA; 32.0.15.6094) - AMD Ryzen 7 3700X 8-Core Processor (16 Threads)

Issue description

When an Compatibility application is switched do exclusive fullscreen and exited afterwards, Windows HDR will look washed out and is "broken" until it is switched off and on again in the Windows settings.

Steps to reproduce

  • Enable HDR in Display Settings in Windows.
  • Start Godot project
  • Exit Godot project

Minimal reproduction project (MRP)

HDR.zip

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