Tested versions
currently only seen in v4.2.2
System information
Windows 10- Godot _v4.2.2-stable
Issue description
The error happened at runtime. The output was this : internal script error, Opcode: 0(please report)
I guess this must be some internal engine bug.It happened to Timer created in the scene tree using the await keyword which was being run in the physics_process function.
Steps to reproduce
func _shoot():
if can_shoot:
can_shoot = false
var b = turret.ammo_type.instantiate()
get_tree().root.add_child(b)
b.global_position = muzzle.global_position
b.global_rotation = muzzle.global_rotation - (PI/2)
**await get_tree().create_timer(0.5).timeout** // Error Line
can_shoot = true
Minimal reproduction project (MRP)
I dont know
Tested versions
currently only seen in v4.2.2
System information
Windows 10- Godot _v4.2.2-stable
Issue description
The error happened at runtime. The output was this : internal script error, Opcode: 0(please report)
I guess this must be some internal engine bug.It happened to Timer created in the scene tree using the await keyword which was being run in the physics_process function.
Steps to reproduce
func _shoot():
Minimal reproduction project (MRP)
I dont know