Tested versions
Not Reproducible in Godot 4.3 Stable
100% Reproducible in Godot 4.4-dev5
System information
Godot v4.4.dev5 - Windows 10.0.22631 - Multi-window, 2 monitors - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3080 Ti Laptop GPU (NVIDIA; 32.0.15.6614) - 12th Gen Intel(R) Core(TM) i9-12900HK (20 threads)
Issue description
Attempted to migrate a functioning project from Godot 4.3 Stable to 4.4.5dev:
After opening project , the editor will crash before it loads the main scene file.
I have tried replacing the main scene file it loads with an empty one (by manually editing project.godot) and it still crashes.
I have deleted the .godot folder forcing a complete reimport of all assets, and updated graphics drivers to the latest version.
The only thing that has changed compared to an earlier reproduction test was the breadcrumb ID in the error output
this is the commandline I used to get this output logged to a text file, since running it in console mode by default gave no info and immediately closed upon crash:
Godot_v4.4-dev5_win64_console.exe --debug --accurate-breadcrumbs --verbose --log-file testlog.txt --editor --path C:\gunlab
relevant section at the end of the log:
ERROR: Printing last known breadcrumbs in reverse order (last executed first).
at: print_lost_device_info (drivers/vulkan/rendering_device_driver_vulkan.cpp:5325)
ERROR: Searching last breadcrumb. We've sent up to ID: 118
ERROR: Last breadcrumb ID found: 114
ERROR: Last known breadcrumb: BLIT_PASS
ERROR: Last known breadcrumb: UI_PASS
ERROR: Last known breadcrumb: BLIT_PASS
ERROR: Last known breadcrumb: UI_PASS
ERROR: Last known breadcrumb: BLIT_PASS
ERROR: Last known breadcrumb: UI_PASS
ERROR: Last known breadcrumb: BLIT_PASS
ERROR: Last known breadcrumb: UI_PASS
================================================================
CrashHandlerException: Program crashed with signal 11
Engine version: Godot Engine v4.4.dev5.official (9e6098432aac35bae42c9089a29ba2a80320d823)
Dumping the backtrace. Please include this when reporting the bug to the project developer.
[1] error(-1): no debug info in PE/COFF executable
[2] error(-1): no debug info in PE/COFF executable
[3] error(-1): no debug info in PE/COFF executable
[4] error(-1): no debug info in PE/COFF executable
[5] error(-1): no debug info in PE/COFF executable
[6] error(-1): no debug info in PE/COFF executable
[7] error(-1): no debug info in PE/COFF executable
[8] error(-1): no debug info in PE/COFF executable
[9] error(-1): no debug info in PE/COFF executable
[10] error(-1): no debug info in PE/COFF executable
[11] error(-1): no debug info in PE/COFF executable
[12] error(-1): no debug info in PE/COFF executable
[13] error(-1): no debug info in PE/COFF executable
[14] error(-1): no debug info in PE/COFF executable
[15] error(-1): no debug info in PE/COFF executable
[16] error(-1): no debug info in PE/COFF executable
[17] error(-1): no debug info in PE/COFF executable
[18] error(-1): no debug info in PE/COFF executable
[19] error(-1): no debug info in PE/COFF executable
[20] error(-1): no debug info in PE/COFF executable
-- END OF BACKTRACE --
================================================================
Steps to reproduce
reproducible locally using the steps outlined in the issue description.
Minimal reproduction project (MRP)
No MRP available, I test ported some smaller standalone projects using some of the assets and shaders and did not encounter this crash.
I am still attempting to reproduce and find an MRP case to upload.
Attached is a full verbose output log of the crash.
testlog.txt
MRP: mrpVulkanCrash_4.4-dev6.zip
Bugsquad edit: added MRP from OP comment
Tested versions
Not Reproducible in Godot 4.3 Stable
100% Reproducible in Godot 4.4-dev5
System information
Godot v4.4.dev5 - Windows 10.0.22631 - Multi-window, 2 monitors - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3080 Ti Laptop GPU (NVIDIA; 32.0.15.6614) - 12th Gen Intel(R) Core(TM) i9-12900HK (20 threads)
Issue description
Attempted to migrate a functioning project from Godot 4.3 Stable to 4.4.5dev:
After opening project , the editor will crash before it loads the main scene file.
I have tried replacing the main scene file it loads with an empty one (by manually editing project.godot) and it still crashes.
I have deleted the .godot folder forcing a complete reimport of all assets, and updated graphics drivers to the latest version.
The only thing that has changed compared to an earlier reproduction test was the breadcrumb ID in the error output
this is the commandline I used to get this output logged to a text file, since running it in console mode by default gave no info and immediately closed upon crash:
Godot_v4.4-dev5_win64_console.exe --debug --accurate-breadcrumbs --verbose --log-file testlog.txt --editor --path C:\gunlab
relevant section at the end of the log:
Steps to reproduce
reproducible locally using the steps outlined in the issue description.
Minimal reproduction project (MRP)
No MRP available, I test ported some smaller standalone projects using some of the assets and shaders and did not encounter this crash.I am still attempting to reproduce and find an MRP case to upload.Attached is a full verbose output log of the crash.
testlog.txt
MRP: mrpVulkanCrash_4.4-dev6.zip
Bugsquad edit: added MRP from OP comment