enable payoff matrix to process simultaneous actions, adapt GM, add example #195
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Problem
Currently it is not possible to use the
PayoffMatrixcomponent to model simultaneous-move games (e.g. Prisoner’s Dilemma), since this component does not support players that act in parallel. (PayoffMatrixrequiresEventResolution, which in turn callsget_currently_active_player(), which is incompatible with theSimultaneousengine)When using the
Sequentialengine,PlayerBobserves whetherPlayerAcooperated before it has to choose its action, changing the nature of the game.Solution
This pull request adds explicit support for simultaneous actions with
PayoffMatrix:NextActingAllEntitiesFromSceneSpecPayoffMatrixwith a new parameteracting_order. Default behaviour remains unchanged, but if set tosimultaneousit processes multiple actions in the same round (without callingEventResolution)game_theoretic_and_dramaturgicgame master to have a new parameteracting_order. Use parallel actions ifacting_order== simultaneous.examples/iterated_prisoners_dilemma.ipynb