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Box<->Capsule Collision #163

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@Andrew-Luo1

Description

@Andrew-Luo1

Setup

Simulating scene_terrain.xml from #162 using mujoco warp's viewer.

The Issue

Even with nconmax set to 512*1024 in put_data, n_worlds = 1 and shrinking down scene_terrain.xml down to a 3x3 grid of subterrains (versus the 10x20 default), collisions with pyramids don't look correct. (This doesn't happen in cmujoco).

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