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Adds a new 3DGS scene walkthrough demo that lets users explore room-scale environments captured with 3D Gaussian Splatting. The demo ships with two scenes derived from the Zip-NeRF dataset and optimized to be lightweight enough to render smoothly across a range of XR devices. More scenes can be added in the future without significant code changes.
This PR also exports
SparkRendererHolderfrom the SDK, which is needed by any app that creates its ownSparkRendererand wants the simulator's color space correction (introduced in #37) to apply correctly.Features
SparkRendererso the simulator can toggleencodeLinearas introduced in Fix color space issue for gaussian splats. #37SparkRendererHolderexported fromxrblocksfor use in external demos that manage their ownSparkRenderer