v0.2.0: Quest 3 Depth Support!
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290 commits
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since this release
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What's Changed
- Gemini live skybox agent by @yanheChen in #2
- Docs: Add a tip on how to load a fixed version of XR Blocks. by @dli7319 in #4
- patches for Quest browser (quest branch) by @dli7319 in #5
- patches for Quest browser by @cabanier in #3
- ScreenshotSynthesizer: Render at a smaller 640 resolution by @dli7319 in #6
- Restore automaticActivityDetection in demos/aisimulator by @dli7319 in #7
- Copy measure scene to demos. by @dli7319 in #8
- Fix audio cracking issues in AudioPlayer.ts by @dli7319 in #9
- Allow tools through GeminiManager by @dli7319 in #13
- Setup an eslint check for any push or PR by @dli7319 in #10
- Fix audio cracking in GeminiManager by @dli7319 in #15
- Fill depth array from GPU depth if depthMesh is enabled. by @dli7319 in #17
- Run build in
preparelifecycle script. by @dli7319 in #22 - gitignore .DS_Store files. by @dli7319 in #23
- Add build check workflow and fail on rollup warnings. by @dli7319 in #21
- Clean up unnecessary
material.needsUpdate = trueby @dli7319 in #20 - Get occlusion and depthmap demos working on Quest 3. by @dli7319 in #24
- Bump version to 0.2.0 by @dli7319 in #18
New Contributors
- @yanheChen made their first contribution in #2
- @dli7319 made their first contribution in #4
- @cabanier made their first contribution in #3
Full Changelog: v0.1.0...v0.2.0