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v0.2.0: Quest 3 Depth Support!

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@dli7319 dli7319 released this 20 Oct 22:05
· 290 commits to main since this release
Immutable release. Only release title and notes can be modified.

What's Changed

  • Gemini live skybox agent by @yanheChen in #2
  • Docs: Add a tip on how to load a fixed version of XR Blocks. by @dli7319 in #4
  • patches for Quest browser (quest branch) by @dli7319 in #5
  • patches for Quest browser by @cabanier in #3
  • ScreenshotSynthesizer: Render at a smaller 640 resolution by @dli7319 in #6
  • Restore automaticActivityDetection in demos/aisimulator by @dli7319 in #7
  • Copy measure scene to demos. by @dli7319 in #8
  • Fix audio cracking issues in AudioPlayer.ts by @dli7319 in #9
  • Allow tools through GeminiManager by @dli7319 in #13
  • Setup an eslint check for any push or PR by @dli7319 in #10
  • Fix audio cracking in GeminiManager by @dli7319 in #15
  • Fill depth array from GPU depth if depthMesh is enabled. by @dli7319 in #17
  • Run build in prepare lifecycle script. by @dli7319 in #22
  • gitignore .DS_Store files. by @dli7319 in #23
  • Add build check workflow and fail on rollup warnings. by @dli7319 in #21
  • Clean up unnecessary material.needsUpdate = true by @dli7319 in #20
  • Get occlusion and depthmap demos working on Quest 3. by @dli7319 in #24
  • Bump version to 0.2.0 by @dli7319 in #18

New Contributors

Full Changelog: v0.1.0...v0.2.0