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About

I wanted to do something challenging without looking at existing engines. I have read some papers describing relevant datastructures and algorithms, but the implementations are all my own.

I am using some libraries, but not for core elements of the project, such as the datastructures. Probably the biggest I'm willing to include is wgpu.

AI Use & Contributors

AI has not been used and will not be used for this project. I am doing this for the fun of it, not for the end product.

For the same reason, I am not accepting outside contributions, though opening issues is fine.

Licensing

This project is currently source-available, though this may change in the future. It is not currently open-source, and is fully covered by copyright. If you would like to use it for any purpose, please reach out to me with details on how it will be used and I may grant you a license (probably LGPLv3).

You may run this engine locally, though not for any commercial purpose.

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Custom voxel raycasting engine with a creative name

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