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I am currently working on:

TileIR (coming soon)

  • A next-generation MLIR-based compiler infrastructure.
  • Aims to provide a portable and composable intermediate representation for GPU programming in ML and HPC workloads.
  • A Python-based DSL built on MLIR
  • Designed for writing high-performance GPU kernels with close-to-metal performance and integration with CUTLASS.

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