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@MrJetby MrJetby commented Jan 29, 2024

I am added public void teleportRemaining(@NotNull GuildChallenge challenge) {
getAllPlayersAlive(challenge).forEach((key, value) -> {
final Location location = ACFBukkitUtil.stringToLocation(value);
final Player player = Bukkit.getPlayer(key);
Bukkit.getScheduler().runTaskLater(guilds, () -> player.teleport(location), 120 * 20L);
});
}

For cooldown before teleport. Because players can't take items after kill a player.

I am added public void teleportRemaining(@NotNull GuildChallenge challenge) {
        getAllPlayersAlive(challenge).forEach((key, value) -> {
            final Location location = ACFBukkitUtil.stringToLocation(value);
            final Player player = Bukkit.getPlayer(key);
            Bukkit.getScheduler().runTaskLater(guilds, () -> player.teleport(location), 120 * 20L);
        });
    }

For cooldown before teleport. Because players can't take items after kill a player.
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