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Per discussion in Discord, here's a test implementation of rendering text in ComponentGraphics, along with an implementation for HTML5.
I based the API almost entirely on how SVGGraphics does it, so this may need to be reworked before it's merged (hence, draft PR). I added a new
FontStyle(size:Null<Int>, family:Null<String>, anchor:Null<String>)draw command to set the style, and thenText(x:Float, y:Float, t:String)to actually draw the text. My implementation of the function inComponentGraphicsBasehas signaturefontStyle(size:Null<Int>, family:Null<String> = null, anchor:Null<String> = null), since I assumed based on mostly nothing that people would want to change the font size most commonly. SVGGraphics reusesStrokeStyleandFillStyleto render the text, which is fine as an API but I don't know if that poses any implementation challenges for other backends.Example usage: