Add script for generating compose files#56
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@tomnieuwland is attempting to deploy a commit to the Hayden Bleasel Team on Vercel. A member of the Team first needs to authorize it. |
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Description
While working on #55 I needed a quick and dirty way for checking that the docker compose files that were being created were valid, and could be used for provisioning, without actually needing all the various environment variables and services that the project depends on. I assume that as long as a
game.buildComposecreates a valid compose file, the rest of the provisioning will "just work"Below is an example output
I was unable to get some tests passing locally due to missing environment variables. These tests also fail on forked versions of main.
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