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Break out semantics to library #1619
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Original file line number | Diff line number | Diff line change |
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include Util.Id; |
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1 change: 1 addition & 0 deletions
1
src/haz3lcore/prog/CachedStatics.re → src/haz3lcore/derived/CachedStatics.re
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Original file line number | Diff line number | Diff line change |
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@@ -1,4 +1,5 @@ | ||
open Util; | ||
open Semantics; | ||
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[@deriving (show({with_path: false}), sexp, yojson)] | ||
type t = { | ||
|
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include Id.Map; | ||
type t = Id.Map.t(Semantics.Any.t); | ||
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let add_all = (ids: list(Id.t), tm: Semantics.Any.t, map: t) => | ||
ids |> List.fold_left((map, id) => add(id, tm, map), map); |
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I know this is happening on perform now, but can I get some context.
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the animation system I created requires (a) capturing DOM state before an action is triggered, (b) storing that state so that it is persisted into the next MVU loop, and (c) capturing DOM state after the action has been formed, after the DOM is regenerated, but before draw occurs. (a) was done here; now i've moved it slightly so that Animation can live in Web. (b) happens in Main.re.
The reason why it was here to begin with (aside from the lazy fact that core has web dep due to projectors), is that in general we want to trigger animations based on the particular action taken, possibly with explicit dependence on both the before and after state of the model. I'm continually torn on whether effects like this should be handled as part of an entirely separate switch; i like the separation of concerns, but also think that it's not terrible to be forced to think about the effect when you change an action. I had started moving in the separation direction, but ended up punting, forgetting about it, and leaving it in an intermediate state. I think now that the effect should probably be abstracted to the Action.should_animate function, which should take the before and after models as well as the action, and produce an effect.