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… probably move model/update architecture to hazelcore; root of file system path now displays project name
…based architecture for chats
Codecov Report❌ Patch coverage is Additional details and impacted files@@ Coverage Diff @@
## dev #2048 +/- ##
==========================================
- Coverage 51.43% 48.84% -2.60%
==========================================
Files 205 212 +7
Lines 21754 22776 +1022
==========================================
- Hits 11189 11124 -65
- Misses 10565 11652 +1087
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…errors info messages--they are now buttons
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A mode that maintains project file systems.
Idea is that we can add import syntax with this. (I'm worried of circular dependencies, but we'll see). Without imports, this still serves as a more structured, tree-like scratch mode.
Eg.
We should be able to map the string in the import expression to a file path. We can find the code from the respective editor given this file path, and simply import it as code preceding the body of the import expression.
eg. example from above might become:
Also, I would like to localize agent models to their own projects, akin to many modern coding agents that work in IDEs. It currently makes little sense and leads to messy logic with having a global assistant architecture that operates on whatever editor is active. Rather, we should localize the agent to a single mode's model. Initially, I thought of adding this to scratchmode. Instead, I figured I would begin an architecture to include this agent model in and that can, in the future, have file systems, allowing for the simulation of more real-world applications.
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