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@DeaTh-G DeaTh-G commented Apr 13, 2025

  • Change the implementation of the hmm code to mimic the behaviour of changing the field responsible for this in the XML file itself.
  • Change the execution behaviour of the code so that levels such as Rooftop Run (Day) Act 1 and the Dark Moray boss fight draw their collision previews too, despite their Stage.stg.xml files being setup in a way where it wouldn't.

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Code "Enable Stage Collision Debug View" disables collision in Rooftop Run + crash prone.

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