Protobuf Support for .NET Socket - #47
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December 10, 2020 16:30
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February 9, 2021 12:53
…g all datamember attributes
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lugehorsam
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Oct 6, 2021
| /// A Protobuf-Net serializable class corresponding to the well-known | ||
| /// google.protobuf.BoolValue type. | ||
| /// | ||
| /// Keep in mind that grpc-gateway will automatically deserialize a vool into a BoolValue; |
lugehorsam
commented
Oct 6, 2021
| return dataMemberAttribute.Name; | ||
| } | ||
| } | ||
| } No newline at end of file |
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This PR adds protobuf support to the .NET socket via annotations from protobuf-net.
It also moves the concrete socket models to
Nakama.Socket.Internal. These are no longer strictlyinternalbecause theNakama.Protobuf.dll needs access to them.The primary rationale behind using protobuf-net was its annotations feature. This allows us to not need to write glue code between the generated protobuf types and our interfaces.
The plan for Unity support would be to ship our protobuf .dll inside the same asset and simply document that
using Nakama.Protobufwill pull in the .dll. Otherwise the .dll will not be included in the build output.Note there is some duplication between the protobuf and text adapters w/r/t the socket lifecycle methods:
ConnectCloseSendandReceiveLoop. I debated merging them into some shared object but didn't think it was worth it.TODO
Socket.Internal: https://docs.microsoft.com/en-us/dotnet/standard/assembly/friend