Fix Alembic quick-action sound effect's timing - #125
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Adds a manual found_gem (the sound effect that plays when a quick-action is available) sound effect to play at the correct time, when Alembic is highlighted green, not after.
Contributor
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Contributor
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Simplified the logic of this PR and fixed the double sound effect bug. Should be good to go. |
Owner
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Can you also add a check if the player is in the mixology lab? Just as a failsafe |
Contributor
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Done. |
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In the current game, the sound effect for Alembic plays after the quick-action has gone away. This is unlike the quick-action sound effect for Agitator, which plays at the correct time, or at least you can click the game when the effect plays and you'll get the quick action.
This PR fixes Alembic's quick-action sound effect to play when the quick-action is available and it's highlighted green.
In other words, the sound effect plays at the correct time now.