Unity · Mobile · WebGL · GameFi/Web3 · Telegram/World App · Backend & Automation
Portfolio · Email · Telegram · LinkedIn · GitHub
I help studios and product teams turn game ideas into stable, shippable experiences. My work spans gameplay systems, UI/UX implementation, monetization, performance profiling, platform integration, backend-connected features, publishing, and production support.
My strongest fit is work that needs both hands-on development and production ownership: understanding the player experience, making practical technical decisions, coordinating across disciplines, and carrying features through QA and release.
| Production proof | Scope |
|---|---|
| 8+ years | Professional game-industry experience |
| 100+ games | Delivered or published, including private outsource work |
| 5–15 people | Developers, artists, and designers managed or mentored |
| Cross-platform | Android, iOS, WebGL, Telegram Mini App, and World App |
- Core loops, character controllers, combat, AI, quests, progression, economies, live events, and content systems.
- 2D and 3D Unity production for mobile, WebGL, prototypes, commercial games, and long-running products.
- UI/UX implementation, animation, feedback, onboarding flows, and production-ready menus.
- Ads, in-app purchases, analytics, SDK integrations, notifications, and publishing workflows.
- Wallets, NFT assets, staking-style systems, GameFi economies, and Web3 mini-app integrations.
- Firebase, Docker-based services, Supabase, AWS-connected workflows, Telegram bots, and automation pipelines.
- Rendering, loading, memory, build-size, and repeated gameplay-hotspot profiling.
- Device coverage, WebGL constraints, QA support, store preparation, release stabilization, and live maintenance.
- Refactoring fragile gameplay flows without interrupting active content production.
- Feature scoping, architecture decisions, estimation, code review, mentoring, and cross-discipline coordination.
- Agile/Scrum delivery, CI/CD awareness, production risk management, and practical trade-off decisions.
- Hands-on implementation alongside leadership rather than architecture-only oversight.
All visuals below come from real project assets in this repository. Contribution details are limited to documented roles and responsibilities.
| MU Loren Mobile | JX1 Mobile / Tình Thiên Hạ |
|---|---|
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| Senior Unity Developer · 2024–2025 Quest systems, class mechanics, monster spawning, events, battle flows, UI integration, and mobile 3D profiling for an MMORPG production pipeline. |
Senior Unity Developer · 2025–2026 Gameplay implementation, multiplayer production concerns, resource loading, SDK integration, broad device coverage, and mobile optimization for a publisher-backed MMORPG. |
| Idle Cyber | Nekoverse |
|---|---|
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| Senior Unity Developer · 2021–2022 Gameplay loop, stages, upgrades, rewards, ads, idle progression, tower-defense combat, WebGL/mobile releases, and wallet/NFT marketplace proof-of-concept flows. |
Senior Unity Developer · 2022–2023 Real-time PvE/PvP battle systems, elemental skills, performance optimization, NFT assets, staking mechanisms, and GameFi economy integration. |
Explore all projects and detailed production breakdowns →
- Scope — Clarify the player experience, business goal, constraints, evidence, and release target.
- Prototype — Build the smallest playable version that answers the highest-risk questions.
- Build — Turn the validated loop into maintainable gameplay, content, UI, and integration systems.
- Test — Profile real devices, verify edge cases, support QA, and resolve production bottlenecks.
- Ship — Prepare builds, platform integrations, release checks, and production handoff.
- Improve — Use player signals, analytics, feedback, and operational needs to guide iteration.
A production game rarely ends at the Unity scene. I work across the boundaries required to keep the complete product reliable:
Player & Content
↓
Gameplay · Input · UI · Progression · Live Events
↓
Save Data · Asset Loading · Configuration · Networking
↓
Ads/IAP · Analytics · Backend · Wallet/Web3 · Automation
↓
Mobile · WebGL · Telegram/World App · QA · Release
My default approach is to keep gameplay readable, integrations isolated, production behavior observable, and release risks visible early.
| Contract Delivery | Embedded Development | Technical Leadership |
|---|---|---|
| Own a defined prototype, feature set, port, integration, optimization pass, or release milestone. | Join an existing team and contribute directly inside its production workflow, standards, and communication cadence. | Lead architecture and delivery while remaining hands-on with critical gameplay, platform, and performance work. |
Unity · C# · C++ · WebGL · Firebase · Docker · Supabase · AWS · AdMob · IAP · Analytics · Web3/NFT · Telegram Mini Apps · n8n · Agentic AI · Internal Tools
If you need a game developer who can move between gameplay details and production-level decisions, send the project context, current stage, target platforms, and biggest delivery risk.
- Portfolio: hoatv2211.github.io
- Email: hoatv.mad@gmail.com
- Telegram: o0_MaD_0o
- LinkedIn: Hoa Tran
- Location: Ha Noi, Vietnam · UTC+7
Gameplay systems. Production ownership. Optimized releases.








