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HoaTV — Senior Game Developer

From playable prototype to optimized release.

Unity · Mobile · WebGL · GameFi/Web3 · Telegram/World App · Backend & Automation

Portfolio · Email · Telegram · LinkedIn · GitHub

Hand-drawn game production journey from concept to multi-platform release

Production Partner, Not Just an Implementer

I help studios and product teams turn game ideas into stable, shippable experiences. My work spans gameplay systems, UI/UX implementation, monetization, performance profiling, platform integration, backend-connected features, publishing, and production support.

My strongest fit is work that needs both hands-on development and production ownership: understanding the player experience, making practical technical decisions, coordinating across disciplines, and carrying features through QA and release.

Production proof Scope
8+ years Professional game-industry experience
100+ games Delivered or published, including private outsource work
5–15 people Developers, artists, and designers managed or mentored
Cross-platform Android, iOS, WebGL, Telegram Mini App, and World App

What I Can Deliver

Hand-drawn overview of gameplay production, integrations, optimization, and release

Gameplay & Product Systems

  • Core loops, character controllers, combat, AI, quests, progression, economies, live events, and content systems.
  • 2D and 3D Unity production for mobile, WebGL, prototypes, commercial games, and long-running products.
  • UI/UX implementation, animation, feedback, onboarding flows, and production-ready menus.

Monetization & Platform Integration

  • Ads, in-app purchases, analytics, SDK integrations, notifications, and publishing workflows.
  • Wallets, NFT assets, staking-style systems, GameFi economies, and Web3 mini-app integrations.
  • Firebase, Docker-based services, Supabase, AWS-connected workflows, Telegram bots, and automation pipelines.

Optimization & Release

  • Rendering, loading, memory, build-size, and repeated gameplay-hotspot profiling.
  • Device coverage, WebGL constraints, QA support, store preparation, release stabilization, and live maintenance.
  • Refactoring fragile gameplay flows without interrupting active content production.

Technical Leadership

  • Feature scoping, architecture decisions, estimation, code review, mentoring, and cross-discipline coordination.
  • Agile/Scrum delivery, CI/CD awareness, production risk management, and practical trade-off decisions.
  • Hands-on implementation alongside leadership rather than architecture-only oversight.

Selected Production Work

All visuals below come from real project assets in this repository. Contribution details are limited to documented roles and responsibilities.

MU Loren Mobile JX1 Mobile / Tình Thiên Hạ
MU Loren Mobile project artwork JX1 Mobile gameplay screenshot
Senior Unity Developer · 2024–2025
Quest systems, class mechanics, monster spawning, events, battle flows, UI integration, and mobile 3D profiling for an MMORPG production pipeline.
Senior Unity Developer · 2025–2026
Gameplay implementation, multiplayer production concerns, resource loading, SDK integration, broad device coverage, and mobile optimization for a publisher-backed MMORPG.
Idle Cyber Nekoverse
Idle Cyber gameplay screenshots Nekoverse project screenshot
Senior Unity Developer · 2021–2022
Gameplay loop, stages, upgrades, rewards, ads, idle progression, tower-defense combat, WebGL/mobile releases, and wallet/NFT marketplace proof-of-concept flows.
Senior Unity Developer · 2022–2023
Real-time PvE/PvP battle systems, elemental skills, performance optimization, NFT assets, staking mechanisms, and GameFi economy integration.

Explore all projects and detailed production breakdowns →

How I Work

Hand-drawn workflow from scope through iteration

  1. Scope — Clarify the player experience, business goal, constraints, evidence, and release target.
  2. Prototype — Build the smallest playable version that answers the highest-risk questions.
  3. Build — Turn the validated loop into maintainable gameplay, content, UI, and integration systems.
  4. Test — Profile real devices, verify edge cases, support QA, and resolve production bottlenecks.
  5. Ship — Prepare builds, platform integrations, release checks, and production handoff.
  6. Improve — Use player signals, analytics, feedback, and operational needs to guide iteration.

Production Architecture

Hand-drawn layered architecture for a production game client and connected services

A production game rarely ends at the Unity scene. I work across the boundaries required to keep the complete product reliable:

Player & Content
    ↓
Gameplay · Input · UI · Progression · Live Events
    ↓
Save Data · Asset Loading · Configuration · Networking
    ↓
Ads/IAP · Analytics · Backend · Wallet/Web3 · Automation
    ↓
Mobile · WebGL · Telegram/World App · QA · Release

My default approach is to keep gameplay readable, integrations isolated, production behavior observable, and release risks visible early.

Engagement Models

Hand-drawn illustration of contract delivery, embedded teamwork, and technical leadership

Contract Delivery Embedded Development Technical Leadership
Own a defined prototype, feature set, port, integration, optimization pass, or release milestone. Join an existing team and contribute directly inside its production workflow, standards, and communication cadence. Lead architecture and delivery while remaining hands-on with critical gameplay, platform, and performance work.

Core Stack

Unity · C# · C++ · WebGL · Firebase · Docker · Supabase · AWS · AdMob · IAP · Analytics · Web3/NFT · Telegram Mini Apps · n8n · Agentic AI · Internal Tools

Start a Conversation

If you need a game developer who can move between gameplay details and production-level decisions, send the project context, current stage, target platforms, and biggest delivery risk.

Gameplay systems. Production ownership. Optimized releases.

About

I am a Senior Unity Developer with 8+ years shipping mobile, WebGL, GameFi, Telegram, and AI-assisted products.

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