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Logic Gate Toolbox
Input and outputs needs to be a "connection" of the Toolbox Inputs and outputs need to be set in the scene in inspector cause they`re export varibles all inputs and putputs need to be set to a "connection" otherwise godot dont like to asigne something to a null varible
basic gates and gate: takes two inputs and combines them to one with the logik of "and". puts the combined logik in an output or gate: takes two inputs and combines them to one with the logik of "or". puts the combined logik in an output
Strat points Start: has one output. changed through a toggle button Start for two: has two outputs. changed through a toggle button
Ziel (finish) points Ziel: takes one input. shows two different pictures depending on the input. has own signal for changing input to true and false
newest version can be found in beispielquest_Logik_gatter folder Logik_Gatter (sry for that)