Goldfinger 64 on the DaedalusX64R790 running on my PSP E1003 Console#18
Open
PRINCEWILLIAM92 wants to merge 323 commits intohulkholden:masterfrom
Open
Goldfinger 64 on the DaedalusX64R790 running on my PSP E1003 Console#18PRINCEWILLIAM92 wants to merge 323 commits intohulkholden:masterfrom
PRINCEWILLIAM92 wants to merge 323 commits intohulkholden:masterfrom
Conversation
Not finished - PSP input is coded in C++ and I was ideally planning on writing in C... I might have to resort to changing functions in the original input manager and calling it a day.
For a long ROMs list (more than 150), scrolling was not working correctly and was not possible to select desired ROM. Signed-off-by: Carlos Bombonatti <carlos.bombonatti@gmail.com>
Fixing scrolling issue for large ROMs list
Added Settings 240P native output over psp tv out
adding 240p tv output
Clean ups
Replaced logo with Moto's new logo Declared some variables properly in JpegTask for type safety.y
Upped Audio Sync from 40000 to 44100 to make games with faster sound work with framerate limiter
Tidied up ME code
… the Core. Removed Registers.cpp from main build as is not required
…playing up Removed the Rounding mode stuff in the R4300.cpp
Audio had a lot of unitialized variables..
…lean that up. Updated to C11
Merging Cleanup-ui branch with master as most cleanup work has been done Major things: * Remove most asserts / Debug features from release to make it tidier * Streamline and cleanup User Interface for easy customisation later - It may still be replaced completely. * Fix a long winded ROM list scrolling bug by reverting RomSelectorComponent to an earlier build. * Begin work on converting code to newer C11 standard * Ensure that most variables are declared on default to prevent garbage code
|
Please don't merge this request.. It's invalid... |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
Hi There
I have a game called Goldfinger 64 on the Daedalusx64 emualtor.
It works and runs normal as it should be but when I exit the mission after I have completed the mission, it goes back to the first mission.
Also the 5th mission I can hear the music playing, but the mission is not running as It ended in a blank screen.
If anoyone know's how to fix this issue please let me know.