Skip to content

MouseTracks 2.6.0

Latest

Choose a tag to compare

@huntfx huntfx released this 02 Jun 19:37
· 1 commit to master since this release

Release Notes (Jun 2, 2026)

Features

  • Implemented lazy loading for all data for a massive memory reduction
  • Open executable and data dir from tray icon

Changes

  • Added --eager-load flag to disable lazy loading
  • Change save complete popup to a notification
  • Additional safety check during file save process
  • A lot of code refactoring and restructuring
  • Multiple other minor optimisations

Fixes

  • User settings are now read from the config
  • Gamepad button tracking handles multiple controllers simultaneously
  • Save complete notification correctly shows on manual save
  • Potential race condition on MacOS/Linux with custom qsize counter is now fixed
  • Removed empty queue check as it's not as predictable on MacOS/Linux
  • Rendering no longer gets stuck in a broken state if no layers are active
  • Fixed long standing issue where the current number of ticks wasn't being saved
  • Distance calculation is now correct if multiple mouse events fire in a single tick
  • Fixed potential undefined pixels during render layer divide operations
  • Fixed decay counter being divided twice per call
  • Hard Light blend mode now works correctly instead of being the same as Overlay
  • Keyboard render now shows correct total press time
  • Fix potential ghost clicks if enabling tracking while an input is held
  • Improved parent check to account for if the OS reuses a PID for another process
  • Fix saving error handling
  • Multiple other minor bug fixes

Please check out the readme for setup and usage instructions.
Available downloads can be found below.